< Programs and editors
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Name | Description | Platforms | Link | Status | Latest Compatible Release | Source available | Programming language | Author |
---|---|---|---|---|---|---|---|---|
ResourcePack Workbench | An advanced resource pack builder with easy-to-use user interface. It lets you combine resource packs and create your own. One-click editing and file replacing are also available.Download from GitHub 3d max software full version with crack. | Forum Website | Archived | JE 1.12 (Stable) JE 1.13 (Beta) | Yes | Java | MightyPork, MCrafterzz | |
Minecraft Texture Studio | A resource pack creator and editor that allows you to easily create resource packs for Minecraft. It includes all blocks in the latest version of Minecraft and will be updated when new blocks are added. It also allows you to add sounds and music to your texture pack. You can save the resource pack for distribution or save it directly into the Minecraft resource pack folder, no messing around with folders. Includes a live 3D preview for the blocks with the texture you are working on. Also includes an organized tab that allows you to choose what textures to include in your resource pack. | Forum | ? | JE 1.8 | On demand | C# | tertrih | |
Quiver | Create, manage and install resource packs easily. With a built-in text-editor and image-viewer to help with creation and modification. Source avaliable on GitHub. Warning: Users have had problems with installation. The program may no longer function after recent windows updates. | Forum | ? | style='background-color: #C6EFCE; color: #006100;' | All versions | Yes | Python | DeflatedPickle |
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Texture Maker 3 1 Keygenguru 4
The Texture Settings, and in particular the Texture Group, can be useful when you start making very large games and you need to keep track of many different resources. Essentially, GameMaker enables you to save Sprites, Backgrounds, and Fonts to different groups for your reference later.
To create a Texture Group, follow these steps:
Texture Maker 3 1 Keygenguru Free
1From the main menu, choose Resources→Change Global Game Settings.
The Global Game Settings window opens.
2Click the Texture Groups tab, as shown in this figure.
The Texture Groups tab of the Global Game Settings window.
3Click the Add button near the bottom of the window.
A new Texture Group appears in the Texture Groups section.
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4To rename the new Texture Group, select it, and then click the Rename button (near the Add button).
The Rename Texture Page dialog box appears (see this figure).
5Enter a new name, and click OK.
The renamed Texture Page appears in the Texture Groups section.
6Click OK to save and close the Global Game Settings window.
Now that you have more than one Texture Group, when you’re in the Sprites Properties, you can assign that Sprite to the new Texture Group. From the Texture Group drop-down list, select the group you want (see this figure). Texture Groups do help optimize game performance.